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Classic Conquest
The Art of World Domination
Objective
Conquer all territories on the map or complete your secret mission card.
Turn Phases
Key Rules
- 1Control entire continents for bonus reinforcements
- 2Card sets can be traded for additional armies
- 3Must attack from a territory with 2+ armies
- 4Defender wins ties in dice battles
Warrium Classic
Turn Instructions
Each turn follows three phases in order: Draft, Attack, Reinforce. You may skip Attack or Reinforce, but you cannot go back once you advance.
I. Draft
Deploy Your Armies
- Receive a base income each turn (minimum 3 armies).
- Gain a territory bonus based on your holdings (territories ÷ 3, rounded down).
- Add continent bonuses for fully controlled regions.
- Place all unassigned armies on territories you control.
II. Attack
Battle Adjacent Territories
- Attack adjacent enemy territories from any owned territory with at least 2 armies.
- Attacker rolls up to 3 dice (up to armies - 1); defender rolls up to 2 dice.
- Compare highest dice pairs. Defender wins ties.
- If you conquer a territory, you must move at least 1 army into it immediately.
III. Reinforce
Secure Your Fronts
- Move armies between territories you own that are connected by your territory chain.
- Leave at least 1 army behind on the source territory.
- Reinforcement moves do not create armies, they only relocate them.
Classic uses sequential turns and typed adjacency (land/sea). Combat is the only randomized step; all other rules are deterministic.
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