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Rule Books

Every great commander knows the rules of engagement. Study the tactics, master the phases, and dominate the battlefield.

Classic Conquest
Blitz Mode
Capital Siege
Fog of War

Classic Conquest

The Art of World Domination

Objective

Conquer all territories on the map or complete your secret mission card.

Turn Phases

Key Rules

  • 1Control entire continents for bonus reinforcements
  • 2Card sets can be traded for additional armies
  • 3Must attack from a territory with 2+ armies
  • 4Defender wins ties in dice battles

Warrium Classic

Turn Instructions

Each turn follows three phases in order: Draft, Attack, Reinforce. You may skip Attack or Reinforce, but you cannot go back once you advance.

I. Draft

Deploy Your Armies

  • Receive a base income each turn (minimum 3 armies).
  • Gain a territory bonus based on your holdings (territories ÷ 3, rounded down).
  • Add continent bonuses for fully controlled regions.
  • Place all unassigned armies on territories you control.

II. Attack

Battle Adjacent Territories

  • Attack adjacent enemy territories from any owned territory with at least 2 armies.
  • Attacker rolls up to 3 dice (up to armies - 1); defender rolls up to 2 dice.
  • Compare highest dice pairs. Defender wins ties.
  • If you conquer a territory, you must move at least 1 army into it immediately.

III. Reinforce

Secure Your Fronts

  • Move armies between territories you own that are connected by your territory chain.
  • Leave at least 1 army behind on the source territory.
  • Reinforcement moves do not create armies, they only relocate them.

Classic uses sequential turns and typed adjacency (land/sea). Combat is the only randomized step; all other rules are deterministic.

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