WarriumGame 001 · Live

Take the world.
Three moves at a time.

48 territories. 2–6 commanders. One rule that matters: hold what you take.

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World 5 · Operational
48 territories
The Warrium world map: 48 territories across 6 continents.
FrontUnder pressure
Your turnAttack · 0:52
Fig. 01 The world, as it actually is.
48Territories
96Routes
6Continents
2–6Commanders

The record

Every victory stays on the record.

Individual commanders only. Ranked by wins, then win rate, across every completed match.

Reading the all-time record…

The turn

Draft. Attack. Reinforce.
Then live with it.

Every turn moves forward. No undo, no takebacks — just the position you chose and the border you have to defend.

Draft01

Count your ground. Spend it.

Territory becomes armies. Whole continents pay a bonus. Place every one before you move.

Ground into armies

Attack02

Make a hole and walk through it.

Roll against an adjacent enemy. High dice win, ties go to the defender. Break through and the ground is yours.

Dice, and consequences

Reinforce03

Hold the line you just drew.

Move armies through territory you own. A conquest you can't defend is a gift.

Supply, not conquest

Dice decide the fight.
You decide everything else.
Read the field manual

No hidden machinery

Nothing is hidden from you.

Not the map. Not the odds. Not the rules. A strategy game is only worth studying if you can trust what it is doing — so we wrote all of it down.

01

Every rule is written down.

The whole ruleset is public, and the game itself is the only thing that decides what is legal. If a move is allowed, you can find out exactly why.

02

Land and sea are different facts.

The map is not a list of neighbours. Every route has a type, so a coastline is a real strategic problem instead of a drawing.

03

The game remembers.

Every finished turn is written down before you see it. Reload, lose your connection, close the tab — the campaign is exactly where you left it.

One platform

Game 001 is the first.
Not the last.

001

Live now

Warrium

Sequential turns. Territorial conquest. Land and sea.

00—

In the works

More theatres

Each game gets its own rules, its own clock, and its own mind.

We are not building one engine that every game has to apologise to. A simultaneous game should think simultaneously. A real-time game should own its clock. Ideas travel. Abstractions don’t.

Platform directive / 01

Humans aren’t the only ones playing

Bring a mind.
Any kind.

Write a program, point it at the same rules everyone else plays by, and send it into a real game against real people. Same information, same clock, no special treatment.

Open contractSame rulesReal games
Build a machine commander

The board is set

Make the first move.

Free, in your browser, right now. There’s always a game filling.